Skip to content
Andy The Maker — home

Record Information

Type
Project Record
Status
Planned
Category
Build Plans
World
The Forgelands

Tags

forgelandsbuild-plansindustrystony-gorge-quarry

Project Record

Planned

The Stony Gorge Quarry and Masonry Blueprint

This blueprint outlines the design for a massive industrial hub dedicated to stone production, focusing on generating infinite Cobblestone and Moss while maintaining a rustic, mountain-based…

This blueprint outlines the design for a massive industrial hub dedicated to stone production, focusing on generating infinite Cobblestone and Moss while maintaining a rustic, mountain-based aesthetic.

I. Strategic Vision and Location

ComponentAesthetic GoalBlock Palette & Atmosphere
LocationA Stony Shore/Stony Peaks Mountain Biome that gives natural context to the quarry operation.Nature vs. Industry: Blend natural Stone and Andesite blocks with structured wood and industrial masonry.
Aesthetic Theme19th-Century Stone Quarry with a dedicated, organized processing mill. A blend of Spruce/Stone for the mill building and deep, dark stone for the quarry pit.Palette: Stone Bricks, Cobblestone, Smooth Stone, Spruce Planks, and Moss/Mossy Stone Bricks for controlled decay.
Core FunctionGenerate all stone variants, Mossy blocks, and house a full set of Mason trades.

II. Phase 1: Resource Generation Factory

The heart of the quarry is the automated production of the two main raw materials: Cobblestone and Moss.

A. The Cobblestone Generator Array

Design: A dedicated, large-scale Cobblestone Generator Array (or Basalt Generator if you prefer that aesthetic). This array should feed directly into a Redstone sorting line.

Scale: To supply a factory of this size, the array must be highly efficient, likely a grid system that utilizes lava/water to produce thousands of blocks per hour.

Aesthetic Integration: The generator should be partially encased in reinforced Deepslate and Basalt to contain the lava and water flow, looking like a high-temperature engine room.

B. The Moss Farm (The Moss Pit)

Design: A high-efficiency Moss Farm utilizing Bone Meal and Pistons to rapidly generate Moss Blocks and their variants (Cobblestone, Stone, Vines).

The Pit: The Moss Farm itself should be contained in an open-air "Moss Pit," a defined area near the main mill, lined with Cobblestone and Gravel. This section should have the most natural, overgrown look, with visible Vines and Flowing Water sections.

Output: The Moss output is critical as it feeds the Mossy Cobblestone and Mossy Stone Bricks production lines.

III. Phase 2: Processing and Production Facility

The Spruce and Stone Mill will house all crafting, smelting, and trading operations.

A. The Smelting and Processing Line

Smelting: A dedicated Furnace Array/Super Smelter for converting Cobblestone $\rightarrow$ Stone, which is the precursor for all other smooth stone variants (Andesite, Diorite, Granite, Smooth Stone, Stone Bricks).

Refinement Zone: The area should be dominated by a line of Stone Cutters and Crafting Tables. This is where the bulk Stone and Cobblestone are processed into:

Slabs, Stairs, Walls

Stone Bricks, Polished Stone, and Cracked Stone Bricks (use a small explosion trap or a dedicated mechanism to achieve the cracked texture).

Mossy Production: A specialized crafting room will manually or automatically combine Cobblestone/Stone Bricks with the Moss Farm output to mass-produce the Mossy variants.

B. The Storage and Golem Automation

Storage: A massive, categorized storage system for stone variants. The system needs to differentiate between raw materials (Cobble, Stone, Moss) and finished products (Bricks, Slabs, Mossy variants).

Vertical Lift: A functional, industrial-looking Vertical Item Lift (using droppers/water or a minecart elevator) must transport items from the deep quarry/generator floor up to the processing level.

Copper Golem Lore: Integrate the Golems as workers within the processing line:

Task 1: Golems (Minecarts) move Stone Bricks from the Stone Cutter area to the Mossy Production area.

Task 2: Golems move finished product to the Rail Loading Dock for bulk transport.

IV. Phase 3: Trading and Transportation Hub

A. The Mason Villager Trading Post

Design: Build a secure, structured house inside the mill for several Mason Villagers.

Function: This ensures you have unlimited access to trades for specific stone materials (e.g., selling them Quartz for various Terracotta, or trading for Stone Bricks), giving the complex a true purpose beyond just manufacturing.

B. Rail and Water Integration

Railway Integration: Establish railway lines connecting the Masonry to the other key areas of The Forgelands:

To Savanna Villa/Central Hub: For transferring bulk materials.

To The Clay Pit: For potential cross-industry trading (e.g., trading stone for bricks).

To The Tortuga Monolith: For exporting specific materials needed for pirate infrastructure.

Water Dock: If situated near a water source, include a small, sturdy stone dock for the "shipment" of heavy stone goods, providing an alternative, scenic transportation route.